After spending many (too many) hours testing online MMORPGs, I got the idea to list everything that annoys me about this genre—and which, somehow, hasn’t evolved at all even after decades.
All those tired mechanics that keep getting recycled over and over again.I won’t mention any specific games. There’s no need to: they’re all practically identical.If you’re a developer, this rant is for you—feel free to exercise your right to reply.
And if you’re a player, tell me whether you agree with my points or not, and don’t hesitate to comment or add to this article.
I - NPCs and monsters that only wait to attack the player
Seriously, if you want your world to have any credibility, stop filling it with NPCs or monsters that just stand around waiting to be attacked. It makes no sense and only becomes an irritation when exploring environments that are otherwise beautifully designed.
II - Excessive and incoherent rewards
We all know what they’re for: manipulating the player’s reward system with instant gratification every time you take a step, twitch a finger, or even log in. The only goal is to create addiction. Besides being totally incoherent (how exactly does a rat drop a full set of armor you just crushed it for?), this design is downright unhealthy.
III - Skill/attribute/advantage/talent systems that go in every direction
Seeing your character progress over time—yes, that’s the essence of RPGs. But a little coherence wouldn’t hurt. Having endless menus for skills, perks, talents, and so on only makes the interface messy and confusing.
IV - Incoherent crafting systems
Ingredients that have nothing to do with the item being made—just to force players to spend hours gathering (or buying) materials—completely ruin the point of crafting.
V - All-purpose merchants
A merchant who sits in the middle of nowhere (sometimes even inside a dungeon), buying absolutely anything and everything, makes no sense. But we understand the goal behind it (see point II).
In short, it’s long past time to refresh the genre!Would you like this translation to sound more natural and colloquial, or closer to a literal, formal translation of the French text?
(translated from French by Perplexity.ai)
