mardi 28 février 2023

New page : Bestiary

 I've just added a new monstrous page for home made creatures. This bestiary will gather all the original creatures my players will have to face during their adventures. For now I will only release an illustration but the characteristics should follow soon.

This is also the opportunity to try Dall-E. Since I am not really good at drawing (except maps maybe) generative AI will be definitely helpful in this task. By the way, the tool is really impressive !

 Tell me what you think of this first monster...


dimanche 19 février 2023

Work in Progress : Kalkaat part. 2

 I have improved the maps and added a legend. I have also added a page dedicated to the city of Kalkaat so that I can gather all the information regarding the place : 

Kalkaat

 


 

vendredi 17 février 2023

Work in progress : Kalkaat

 As the players are advancing in the campaign, I am developping the landscape of their adventure.

Right now, I am working on the small town of Kalkaat which is quite not much detailed in the litterature.

Please find below a draft map of the city. More tocome soon : 



dimanche 12 février 2023

Backgrounds for Humans, Elves, Dwarves and Halflings

 Today I am sharing the outstanding work of Gerald Vincent who created background tables for Humans, Elves, Dwarves and Halflings. For each race, you will be able to determine the origine of your character and from there the corresponding skills and talents. (Sorry for non French readers, but do not hesitate to ask if you need a translation for some parts)

Here are preview pictures (links below):


 
 
 


Here are links to the .pdf files :

- Humans from the Empire;

- Elves from the Empire;

- Dwarves from the Empire;

- Halflings.


mercredi 1 février 2023

Warhammer RPG V2 : NPC sheets

 As I couldn't find any suitable NPC sheet anywhere, I have made my own (in French):


 The goal was to create a light and easy to fill character sheet. Please feel free to share, give feedback and edit.

The .pdf file can be downloaded here

And the editable .odt is here