Originally dedicated to HeroQuest, this blog has evolved to Roleplaying Games... You will find here various resources for several games. Do not hesitate to explore and comment.
dimanche 6 octobre 2019
New Hero : The Bretonnian Knight
Please let me know and comment if you play with him.
It will be my last custom figure for a while because I'm about to start working on a new project related to HeroQuest. Stay tuned (for this purpose you can subscribe to this Blog)...
jeudi 3 octobre 2019
mercredi 2 octobre 2019
mardi 1 octobre 2019
A new Men-at-Arm : The musician
At first I had thought of him as a player character. But he turned out to be too weak and not really interesting to play. Yet, as a support unit he can be very useful.
He comes with three Magic Songs (played as usual Spells) :
samedi 28 septembre 2019
Dice for Heroquest v.1.09.64 online
You can download it here
I still couldn't fix the problem with Google Play Games. Thus you will have to wait a bit longer for the Achievements...
mardi 24 septembre 2019
Work in Progress (2) : Dice for Heroquest 1.1
Now every rolls are recorded on the right side of the screen.
To Do :
- replace "S", "W" and "B" letters by corresponding symbols, respectively Skull, White Shield and Black Shield
- Implement achievements for Google play game
- Build a PC version and an WebGL version...
Please comment, and do not hesitate to subscribe to this Blog if you want to stay up to date...
jeudi 29 août 2019
Dungeon Keeper mod
The idea is to let the players play the monsters while the Dungeon Master plays the heroes.
First, I set up a basic dungeon by placing some doors and furniture and prepared one stack of monsters for each player.
Their goal was to prevent the heroes from stealing the treasure chests.
I then sent the Dwarf in the Arena. He fought bravely but had to run away when he had only one body point left after a fierce fight against a Fimir.
This time it is a victory for the Monsters...
The game was really fun for the kids but I guess I couldn't play it too often since they asked to play the heroes again right after this game.
Nevertheless, a complete new way of playing Heroquest is emerging from this game. Next time I could also let the players place some traps where they want to or give them several objectives so that they do not concentrate all their figures at the same place...
In conclusion it was a nice and funny experiment...
mercredi 28 août 2019
The Magic Trial V3.0
You will find here the last version (3.0) in pdf format including the map and all the required notes.
I'm quite sure it still needs some proofreading and adjustment but this version should be definitely better. I've completely reworked the Notes so that it is more understandable by Dungeon Masters who can then guide the player toward the good solution.
Notes :
New character sheet and minor adds to the Blog
The "Spells" section is related to a custom rule I've implemented allowing heroes to learn spells from scrolls. You can read more about it here
I also added three new custom quests to the Download page :
- The Necromancer's Lair
- The Knight's Tomb
- The Four Kingdoms
samedi 17 août 2019
Educational heroquest : dictations and spells
Some characters can learn spells one at a time provided he finds a sroll during the adventure and the player is able to write it done under dictation (or copying it for younger ones) without mistakes. This must be done between adventures, exactly the same way the player would buy equipment.
If only he or she can achieve this he or she will be granted with that spell.
vendredi 16 août 2019
Heroquest as an introduction to RPG
For the holidays we had planned to go camping with the 2 older kids (6 and 8 y.o.). Unfortunately weather forecasts were not good enough to bring the game along. All the more most of it was recreated with cardboard...
When the children asked to play heroquest I had the idea we could play it without the board.
So we wrote the character sheets on paper and played it like we would in a normal Rpg.
The dice were rolled thanks to my Dice For Heroquest application.
Dungeons were of course shorter but I could introduce some role-playing elements like free actions, talking...
And it worked! They even found it better to play. Heroquest turned out to be a very good introduction to rpg!
lundi 12 août 2019
Children's attention span
Just to set up the background, let me remind you that, most of the time I play with children aged between 4 and 8.
The last 4 games we played on the same quest : Four Kingdoms. The advantage of this quest is that it can easily be divided into four main parts : one for each kingdom or quarter of the map. This was key because each part took us around one hour.
What came out of it is that a 4-year-old child will stay focused on the game for around 20 minutes. Then he will start leaving the table between his turns and play something else. Should he find another center of interest he will eventually give up playing. With a 6-year-old child it can last up to 30 minutes before the focus is lost.
Finally the eldest one, who is also the most motivated by Heroquest, can easily play for an hour without interruption.
Could anyone confirm these results ? Do you have any tips to play longer with children ?
Please let me know in the comments.
vendredi 9 août 2019
The Magic Trial V.2
Note : In my downloaded version of the spells, the Genie can resurrect a dead hero. If you don't have this version you should add a Elixir of Life in Room 7
Changelog :
- Room 2 : The 8 Orcs have been replaced by the Barbarian and men-at-arm fighting against Orc so that the player will have to go through.
- Rooms 3 and 4 : The Chaos warrior has been moved from room 3 to 4. Traps added to room 3 then to maintain player's awareness and/or use the healing spell ;)
- Rooms 5, 6 and 7 : Minor change in furniture, treasures (this holy water might be useful) and monsters.
- Rooms 8 and 9 : Inverted the Elf corpse and the chaos warrior
- Room X : Replaced the Fimirs by the Dwarf and his man-at-arm fighting against undeads.
- Room 14 : Removed 2 Chaos Warriors
- Room 15 : Removed half of the Fimirs
- Room 16 : Piece of furniture added
Reworked the notes to follow chronological order of the quest
jeudi 8 août 2019
Training quest : The Magic Trial
Its purpose is to teach them the use of all the spells available in the game (Water, Fire, Earth and Air but also Protection, Detection and Darkness from the extension).
This quest is designed as a succession of riddles where the right spell must be used at the right moment... Yet their might be several solution to solve it.
Please try this quest and give your feedback in comments. I would be particularly interested in reading any clever trick your players found to reach the end of it...
Now refer to the following chart to show how far your player went : 19 is the exit, X is the dead-end room and Y is the bonus room. Please comment with your score...
Quest : Four Kingdoms
To play it you will need my Skin Skirmisher and Lizardman custom monsters. Please do not hesitate to try it and send some feedback about it...
lundi 5 août 2019
Lizard men, two new monsters
Please try them versus your players and send me feedbacks...
vendredi 3 mai 2019
Two new Quests
The Chaos Den
The Knight's Tomb
mercredi 17 avril 2019
Heroquest for children
First of all, depending on the child it might be tricky to make him like this game. Therefore the quests have to be easy and rewarding. I like to have them keep their heroes alive from one quest to another and gather treasures and equipments.
In this purpose, my initiation campaign (Escape the dungeon) reached its goal. Easy quests to learn the basics and earn some rewards useful for the next adventures. On the other hand, the standard quests are still too difficult for them. That's why I'm mainly using my own quests (such as "Chaos den").
Concerning heroes, the more difficult to play are spell throwers. To use them efficiently they need first to be able to read, but also tu build strategies. This might be quite difficult for them now. Thus, I'm planning to create another initiation campaign dedicated to magicians where they would have to solve problems thanks to a wise use of spells.
Another funny point is that they like to use the Heroquest Dice application on mobile phone. They really find it fun...
Finally, the games need to be quite short (1 hour max) because it is hard for young children to focus for a long time.
To be continued...