You will find here the last version (3.0) in pdf format including the map and all the required notes.
I'm quite sure it still needs some proofreading and adjustment but this version should be definitely better. I've completely reworked the Notes so that it is more understandable by Dungeon Masters who can then guide the player toward the good solution.
Notes :
This quest
is designed for players to learn the art of magic spells. It is
supposed to be played by the Wizard or any equivalent hero. The quest
was designed as a kind of riddles where the right spell should be
used at the required occasion. I would thus recommend the master to
read the quest carefully before playing it. A solution is suggested
in italic letters in the notes.
It should
be played by a beginner Wizard without any equipment nor treasure
from any previous quest. Should he be killed during the adventure,
the Wiazard will automatically be teleported
to the very first room. He will lose any treasure or equipment he may
have found and start the quest from the beginning.
In order
to play this quest you will need the figures of the men-at-arms and
the spells from the expansion set “Wizards of Morcar”.
The player
doesn't choose any spell at the beginning since he will find them
during the quest.
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