Affichage des articles dont le libellé est spells. Afficher tous les articles
Affichage des articles dont le libellé est spells. Afficher tous les articles

mardi 1 octobre 2019

A new Men-at-Arm : The musician

I've just created a new Men-at-Arm to help the players in their quests : The Musician.
At first I had thought of him as a player character. But he turned out to be too weak and not really interesting to play. Yet, as a support unit he can be very useful.


He comes with three Magic Songs (played as usual Spells) :

I haven't illustrated them for now so, if you have some suggestions (copyright free) you are welcome...

samedi 17 août 2019

Educational heroquest : dictations and spells

A few monthes ago I wondered how I could make heroquest an educational tool without compromising the fun part of it. This subject was discussed on forums without finding any proper solution.
But now I have a new idea : learning spells!
Some characters can learn spells one at a time provided he finds a sroll during the adventure and the player is able to write it done under dictation (or copying it for younger ones) without mistakes. This must be done between adventures, exactly the same way the player would buy equipment.
If only he or she can achieve this he or she will be granted with that spell.
Who would like to try that?

jeudi 8 août 2019

Training quest : The Magic Trial

The Wizard is the most difficult hero to play for young players. It requires to fully read and understand each spell to build a real strategy during the game. Thus it is often poorly played by the youngest players. That is the reason why I've built this quest.
Its purpose is to teach them the use of all the spells available in the game (Water, Fire, Earth and Air but also Protection, Detection and Darkness from the extension).
This quest is designed as a succession of riddles where the right spell must be used at the right moment... Yet their might be several solution to solve it.

Please try this quest and give your feedback in comments. I would be particularly interested in reading any clever trick your players found to reach the end of it...


Now refer to the following chart to show how far your player went : 19 is the exit, X is the dead-end room and Y is the bonus room. Please comment with your score...