Affichage des articles dont le libellé est Character creation. Afficher tous les articles
Affichage des articles dont le libellé est Character creation. Afficher tous les articles

vendredi 18 octobre 2019

OpenQuest : Character creation rules

1-Character creation

1-1 Race

First choose the Race:
Race Movement Body Mind Ability
Human 7 6 4

Elf 9 6 4

Dwarf 5 6 4 can disarm traps

1-2 Class


Then apply class modification:
Class
Body
Mind
Spells sets
Observation
Gold
Barbarian
+2
-2
0
cannot wear armor (defence = 2)
350
Warrior
0
0
0

470
Wizard
-2
+2
3
cannot wear armor (defence = 2)
100
Ranger
0
0
1

600
Bowman
0
0
0
can equip range weapons
300

1-3 Equipment


Finally buy equipment with the gold granted in the previous table

1-3-1 Weapons


Item
Attack
Observation
Price
Two-handed Staff
1
cannot equip shield
100
Dagger
1

150
Sword
2

150
Spear 2
Can be thrown (range 5pts)
150
Axe 2
150
Two-handed sword
3
cannot equip shield
350
Two-handed axe
4
cannot equip shield
400
Bow
2 (range 10 pts)
cannot equip shield
200
Longbow
2 (range 15 pts)
cannot equip shield
250
Crossbow
3 (range 10 pts)
cannot equip shield
cannot move and shoot the same turn
350

1-3-2 Armor


Item
Defence
Observation
Price
Leather armor
1

200
Chainmail
2

450
Full Plate armor
3
-2 movement points
850
Shield
+1
only with one handed weapons
100
Helmet
+1

120

1-4 Examples :

The Barbarian

as a Human he starts with the following characteristics:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
7
-
-
6
4
0
-

as a Barbarian he gains 2 body points, loses 2 Mind points and has 2 defence points:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
7
-
2
8
2
0
-

finally as he is only wearing a two-handed sword, he gains 3 attack points:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
7
3
2
8
2
0
Two-handed sword

The Wizard

as a Human he starts with the following characteristics:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
7
-
-
6
4
0
-

as a Wizard, he loses 2 Body points but earns 2 Mind points and can learn 3 spell sets and has 2 defence points
Movement
Attack
Defence
Body
Mind
Spells
Equipment
7
-
2
4
6
3
-

finally his two-handed staff grants him 1 attack point:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
7
1
2
4
4
3
Staff

The Dwarf

as a Dwarf he starts with the following stats:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
5
-
-
6
4
0
-

as a Warrior his characteristics are not modified, but as he is equipped with a leather armour, a helmet and an axe, he wins 2 points in Attack and Defence:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
5
2
2
6
4
0
Axe
Chainmail

The Elf

as an Elf he starts with the following characteristics:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
9
-
-
6
4
1
-
as a Ranger, he gains 1 spell set:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
9
-
-
6
4
1
-
finally he is wearing a chain mail and a sword he earns 2 Defence points and 2 Attack points:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
9
2
2
6
4
1
Chain mail
Sword