After a dozen games played with four small kids (between 4 and 8), I can draw up a first report on the subject.
First of all, depending on the child it might be tricky to make him like this game. Therefore the quests have to be easy and rewarding. I like to have them keep their heroes alive from one quest to another and gather treasures and equipments.
In this purpose, my initiation campaign (Escape the dungeon) reached its goal. Easy quests to learn the basics and earn some rewards useful for the next adventures. On the other hand, the standard quests are still too difficult for them. That's why I'm mainly using my own quests (such as "Chaos den").
Concerning heroes, the more difficult to play are spell throwers. To use them efficiently they need first to be able to read, but also tu build strategies. This might be quite difficult for them now. Thus, I'm planning to create another initiation campaign dedicated to magicians where they would have to solve problems thanks to a wise use of spells.
Another funny point is that they like to use the Heroquest Dice application on mobile phone. They really find it fun...
Finally, the games need to be quite short (1 hour max) because it is hard for young children to focus for a long time.
To be continued...
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