After a one-week-long struggle at every single step of the conversion, Dice for Heroquest 64bit is now available on Google Play store.
You can download it here
I still couldn't fix the problem with Google Play Games. Thus you will have to wait a bit longer for the Achievements...
Originally dedicated to HeroQuest, this blog has evolved to Roleplaying Games... You will find here various resources for several games. Do not hesitate to explore and comment.
samedi 28 septembre 2019
mercredi 25 septembre 2019
Issues with the application, release is postponed
I will have to face a major delay in publishing the new version of the application "Dice For Heroquest".
As you may know, Google Store will only accept 64bits applications. So I had to start converting it. Which implied installing a new version of Unity and, as a consequence, new versions of AndroidSDK and AndroidNDK. So far I'm still facing a compatibility problem between Unity 2019.3.0b4 and AndroidNDK 19 though it is the version required by Unity.
I'm investigating it... Sorry for the inconvenience.
Here is still a pic of the work in progress :
As you may know, Google Store will only accept 64bits applications. So I had to start converting it. Which implied installing a new version of Unity and, as a consequence, new versions of AndroidSDK and AndroidNDK. So far I'm still facing a compatibility problem between Unity 2019.3.0b4 and AndroidNDK 19 though it is the version required by Unity.
I'm investigating it... Sorry for the inconvenience.
Here is still a pic of the work in progress :
mardi 24 septembre 2019
Work in Progress (2) : Dice for Heroquest 1.1
Here is the work of the day :
Now every rolls are recorded on the right side of the screen.
To Do :
- replace "S", "W" and "B" letters by corresponding symbols, respectively Skull, White Shield and Black Shield
- Implement achievements for Google play game
- Build a PC version and an WebGL version...
Please comment, and do not hesitate to subscribe to this Blog if you want to stay up to date...
Now every rolls are recorded on the right side of the screen.
To Do :
- replace "S", "W" and "B" letters by corresponding symbols, respectively Skull, White Shield and Black Shield
- Implement achievements for Google play game
- Build a PC version and an WebGL version...
Please comment, and do not hesitate to subscribe to this Blog if you want to stay up to date...
Work In Progress : Dice For Heroquest v1.1
I'm working on the new version of Dice For Heroquest App
Main improvement :
Do not hesitate to comment with any functionality you would like to see in future versions.
Main improvement :
- Results of rolls will be stored
- Link added to Rate the App
- Link added to this Blog
- Graphic User Interface improved
Do not hesitate to comment with any functionality you would like to see in future versions.
jeudi 29 août 2019
Dungeon Keeper mod
Today I had the idea of trying a complete different way of playing Heroquest with the kids : I called it Dungeon Keeper!
The idea is to let the players play the monsters while the Dungeon Master plays the heroes.
First, I set up a basic dungeon by placing some doors and furniture and prepared one stack of monsters for each player.
Then the young dungeon keepers prepared their defense. One after the other they placed their monsters where they wanted to.
Their goal was to prevent the heroes from stealing the treasure chests.
I then sent the Dwarf in the Arena. He fought bravely but had to run away when he had only one body point left after a fierce fight against a Fimir.
This time it is a victory for the Monsters...
The game was really fun for the kids but I guess I couldn't play it too often since they asked to play the heroes again right after this game.
Nevertheless, a complete new way of playing Heroquest is emerging from this game. Next time I could also let the players place some traps where they want to or give them several objectives so that they do not concentrate all their figures at the same place...
In conclusion it was a nice and funny experiment...
The idea is to let the players play the monsters while the Dungeon Master plays the heroes.
First, I set up a basic dungeon by placing some doors and furniture and prepared one stack of monsters for each player.
Their goal was to prevent the heroes from stealing the treasure chests.
Once ready, the first hero came in. The Barbarian desperately tried to make his way to the treasure room but was killed by the Mummy after he had slain two Skeletons.
I then sent the Dwarf in the Arena. He fought bravely but had to run away when he had only one body point left after a fierce fight against a Fimir.
This time it is a victory for the Monsters...
The game was really fun for the kids but I guess I couldn't play it too often since they asked to play the heroes again right after this game.
Nevertheless, a complete new way of playing Heroquest is emerging from this game. Next time I could also let the players place some traps where they want to or give them several objectives so that they do not concentrate all their figures at the same place...
In conclusion it was a nice and funny experiment...
mercredi 28 août 2019
The Magic Trial V3.0
Thanks to all the suggestions I had on Ye Old Inn forums, I finally decided to rework my quest for the Wizard.
You will find here the last version (3.0) in pdf format including the map and all the required notes.
I'm quite sure it still needs some proofreading and adjustment but this version should be definitely better. I've completely reworked the Notes so that it is more understandable by Dungeon Masters who can then guide the player toward the good solution.
Get the full notes here
You will find here the last version (3.0) in pdf format including the map and all the required notes.
I'm quite sure it still needs some proofreading and adjustment but this version should be definitely better. I've completely reworked the Notes so that it is more understandable by Dungeon Masters who can then guide the player toward the good solution.
Notes :
This quest
is designed for players to learn the art of magic spells. It is
supposed to be played by the Wizard or any equivalent hero. The quest
was designed as a kind of riddles where the right spell should be
used at the required occasion. I would thus recommend the master to
read the quest carefully before playing it. A solution is suggested
in italic letters in the notes.
It should
be played by a beginner Wizard without any equipment nor treasure
from any previous quest. Should he be killed during the adventure,
the Wiazard will automatically be teleported
to the very first room. He will lose any treasure or equipment he may
have found and start the quest from the beginning.
In order
to play this quest you will need the figures of the men-at-arms and
the spells from the expansion set “Wizards of Morcar”.
The player
doesn't choose any spell at the beginning since he will find them
during the quest.
New character sheet and minor adds to the Blog
I've just reworked my character sheet :
The "Spells" section is related to a custom rule I've implemented allowing heroes to learn spells from scrolls. You can read more about it here
I also added three new custom quests to the Download page :
- The Necromancer's Lair
- The Knight's Tomb
- The Four Kingdoms
The "Spells" section is related to a custom rule I've implemented allowing heroes to learn spells from scrolls. You can read more about it here
I also added three new custom quests to the Download page :
- The Necromancer's Lair
- The Knight's Tomb
- The Four Kingdoms
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