mardi 11 février 2020

Dice for Heroquest v 1.10.64.2

Finally after a long break for professional reasons, i'm back online.

First achievement is the new version of the Dice for Heroquest application.
Now Google Play Games functionalities are working properly and you can earn Xp for achievements! Check them out...

In a near future i'll write down the combat rules.

dimanche 27 octobre 2019

vendredi 25 octobre 2019

OpenQuest - Chapter 1 : Character Creation

The first chapter of the rules is online here.



I think I've reached quite a good balance. Do not hesitate to download it and share your own adventurers...

You can also find the character sheet here

mardi 22 octobre 2019

Second test game : What OpenQuest can Heroquest cannot


For this game I was testing the the new Character sheet and open air scenes

The objective was to liberate a small town invaded by goblins.


This illustrates one of the main advantage of OpenQuest on Heroquest : creating large and modular open areas without having to print all the landscape.


There are still improvements to do in the rules such as giving the spells a range and adding modifiers for range weapons used in higher or lower positions. Yet this will only be optional rules since it could make the game too complicated...

Open Quest : Character Sheet

Now your can record your new character's stats and adventures on this new Character Sheet



dimanche 20 octobre 2019

First OpenQuest game

Today was the first time I tried OpenQuest with the kids. It was also the opportunity to test a lot of custom material and rules. Here is the report.


Firstly it was all about converting the players to OpenQuest. Which was easily achieved after modifying the Movement, Attack and Defense abilities. It required once more to bring changes to the equipment rules in order to match with Heroquest statistics. Leather armor now gives 2 Defense points and Chain Mail 3, as written on the card. I think a brad new Character Sheet is required.

Then, the first in game step was to convert moving points to centimeters according to the scale (1 pt = 3 cm). Measuring on the board with the tape is in deed a bit difficult without hitting furniture elements. Careful moves are required. But the kids managed to handle that quickly.



Moreover, there are many cases where measuring is unnecessary as the distance might be quite obviously below he moving capacity of the figure. Moving to a nearby creature and attacking it, for instance.
As a conclusion it seems that the system works. Another improvement could be to build some scaled sticks to immediately report the distance on the board (just like Warhammer Fantasy Battle).

During this game I could also confront my new Dark Elves to the hero. They appeared to be too weak for experienced heroes. One solution could be to implement a leveling system for the Monsters (one more item on my "todo" list).
I also had to bring minor change to the crossbow man. Anyway I'll have to convert those monsters to OpenQuest.



First quest with one player was a success.


For the second quest, the first hero was assisted by a second one. And two heroes were not too much to free the Musician from the Lizard-men.

During this quest I also implemented my Learning Spell rule saying that a player can earn a magic scroll from a spell for the next quest provided that he is able to copy it faultlessly.


In the end the heroes were successful and they can now head toward the next adventure with their new men-at-arm : the Musician and his magic songs.


To be continued...