Firstly it was all about converting the players to OpenQuest. Which was easily achieved after modifying the Movement, Attack and Defense abilities. It required once more to bring changes to the equipment rules in order to match with Heroquest statistics. Leather armor now gives 2 Defense points and Chain Mail 3, as written on the card. I think a brad new Character Sheet is required.
Then, the first in game step was to convert moving points to centimeters according to the scale (1 pt = 3 cm). Measuring on the board with the tape is in deed a bit difficult without hitting furniture elements. Careful moves are required. But the kids managed to handle that quickly.
As a conclusion it seems that the system works. Another improvement could be to build some scaled sticks to immediately report the distance on the board (just like Warhammer Fantasy Battle).
During this game I could also confront my new Dark Elves to the hero. They appeared to be too weak for experienced heroes. One solution could be to implement a leveling system for the Monsters (one more item on my "todo" list).
I also had to bring minor change to the crossbow man. Anyway I'll have to convert those monsters to OpenQuest.
First quest with one player was a success.
For the second quest, the first hero was assisted by a second one. And two heroes were not too much to free the Musician from the Lizard-men.
During this quest I also implemented my Learning Spell rule saying that a player can earn a magic scroll from a spell for the next quest provided that he is able to copy it faultlessly.
In the end the heroes were successful and they can now head toward the next adventure with their new men-at-arm : the Musician and his magic songs.
To be continued...
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