mercredi 25 septembre 2019

Issues with the application, release is postponed

I will have to face a major delay in publishing the new version of the application "Dice For Heroquest".

As you may know, Google Store will only accept 64bits applications. So I had to start converting it. Which implied installing a new version of Unity and, as a consequence, new versions of AndroidSDK and AndroidNDK. So far I'm still facing a compatibility problem between Unity 2019.3.0b4 and AndroidNDK 19 though it is the version required by Unity.

I'm investigating it... Sorry for the inconvenience.

Here is still a pic of the work in progress :


mardi 24 septembre 2019

Work in Progress (2) : Dice for Heroquest 1.1

Here is the work of the day :


Now every rolls are recorded on the right side of the screen.

To Do :
- replace "S", "W" and "B" letters by corresponding symbols, respectively Skull, White Shield and Black Shield
- Implement achievements for Google play game

- Build a PC version and an WebGL version...

Please comment, and do not hesitate to subscribe to this Blog if you want to stay up to date...

Work In Progress : Dice For Heroquest v1.1

I'm working on the new version of Dice For Heroquest App
Main improvement :
  • Results of rolls will be stored
Minor changes :
  • Link added to Rate the App
  • Link added to this Blog
  • Graphic User Interface improved

Do not hesitate to comment with any functionality  you would like to see in future versions.

jeudi 29 août 2019

Dungeon Keeper mod

Today I had the idea of trying a complete different way of playing Heroquest with the kids : I called it Dungeon Keeper!
The idea is to let the players play the monsters while the Dungeon Master plays the heroes.

First, I set up a basic dungeon by placing some doors and furniture and prepared one stack of monsters for each player.


Then the young dungeon keepers prepared their defense. One after the other they placed their monsters where they wanted to.
Their goal was to prevent the heroes from stealing the treasure chests.


Once ready, the first hero came in. The Barbarian desperately tried to make his way to the treasure room but was killed by the Mummy after he had slain two Skeletons.


I then sent the Dwarf in the Arena. He fought bravely but had to run away when he had only one body point left after a fierce fight against a Fimir.
This time it is a victory for the Monsters...

The game was really fun for the kids but I guess I couldn't play it too often since they asked to play the heroes again right after this game.
Nevertheless, a complete new way of playing Heroquest is emerging from this game. Next time I could also let the players place some traps where they want to or give them several objectives so that they do not concentrate all their figures at the same place...

In conclusion it was a nice and funny experiment...

mercredi 28 août 2019

The Magic Trial V3.0

Thanks to all the suggestions I had on Ye Old Inn forums, I finally decided to rework my quest for the Wizard.
You will find here the last version (3.0) in pdf format including the map and all the required notes.

I'm quite sure it still needs some proofreading and adjustment but this version should be definitely better. I've completely reworked the Notes so that it is more understandable by Dungeon Masters who can then guide the player toward the good solution.

Notes : 

This quest is designed for players to learn the art of magic spells. It is supposed to be played by the Wizard or any equivalent hero. The quest was designed as a kind of riddles where the right spell should be used at the required occasion. I would thus recommend the master to read the quest carefully before playing it. A solution is suggested in italic letters in the notes.
It should be played by a beginner Wizard without any equipment nor treasure from any previous quest. Should he be killed during the adventure, the Wiazard will automatically be teleported to the very first room. He will lose any treasure or equipment he may have found and start the quest from the beginning.

In order to play this quest you will need the figures of the men-at-arms and the spells from the expansion set “Wizards of Morcar”.

The player doesn't choose any spell at the beginning since he will find them during the quest.

Get the full notes here

New character sheet and minor adds to the Blog

I've just reworked my character sheet :
The "Spells" section is related to a custom rule I've implemented allowing heroes to learn spells from scrolls. You can read more about it here 

I also added three new custom quests to the Download page :
- The Necromancer's Lair
- The Knight's Tomb
- The Four Kingdoms

samedi 17 août 2019

Educational heroquest : dictations and spells

A few monthes ago I wondered how I could make heroquest an educational tool without compromising the fun part of it. This subject was discussed on forums without finding any proper solution.
But now I have a new idea : learning spells!
Some characters can learn spells one at a time provided he finds a sroll during the adventure and the player is able to write it done under dictation (or copying it for younger ones) without mistakes. This must be done between adventures, exactly the same way the player would buy equipment.
If only he or she can achieve this he or she will be granted with that spell.
Who would like to try that?