As I promised in the previous article, let me show you some extra use of these rules
Actually, the Castle Guide rules give you the opportunity to build separate buildings from separate modules : small, medium, large, great, grand of different materials : wood or stone.
Starting from there, it is possible, for instance, to build a simple wooden house.
This one would be made up of :
- 1 building, small, wooden (8 man.week, 40 GP) ;
- 4 roof modules (4 man.week, 20 GP) ;
- 4 floor modules (4 man.week, 20 GP).
Thus, a small house would require 16 man.week (ie 16 men during a week of work) and 80 GP
It could also be a medium wooden house :
- 1 building, medium, wooden (12 man.week, 60 GP) ;
- 8 roof modules (8 man.week, 40 GP) ;
- 8 floor modules (8 man.week, 40 GP).
Or it could also be made up of stone :
112 man.week and 3080 GP
Or a mix of two different buildings. Here two small buildings (wooden and stone) :
- 1 building, small, wooden (8 man.week, 40 GP) ;
- 1 building, small, stone (64 man.week, 2000 GP) ;
- 4 roof modules (4 man.week, 20 GP) ;
- 8 floor modules (8 man.week, 40 GP).
For a total cost of 84 man.week and 2100 GP.
And so on...
A large wooden building in a non-linear shape :
If you want to add further detail, you can even split inner spaces into different rooms by adding wooden walls (same characteristics as floor and roof). You could also surround it with a palissade...
Basically almost anything is achievable thanks to these rules. Like this farm :
You and your players can now build any kind of building with a coherent pricing system.
Would you like to try it ? Do not hesitate to share your own creations !
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