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mardi 22 octobre 2019

Second test game : What OpenQuest can Heroquest cannot


For this game I was testing the the new Character sheet and open air scenes

The objective was to liberate a small town invaded by goblins.


This illustrates one of the main advantage of OpenQuest on Heroquest : creating large and modular open areas without having to print all the landscape.


There are still improvements to do in the rules such as giving the spells a range and adding modifiers for range weapons used in higher or lower positions. Yet this will only be optional rules since it could make the game too complicated...

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