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vendredi 18 octobre 2019

OpenQuest : Character creation rules

1-Character creation

1-1 Race

First choose the Race:
Race Movement Body Mind Ability
Human 7 6 4

Elf 9 6 4

Dwarf 5 6 4 can disarm traps

1-2 Class


Then apply class modification:
Class
Body
Mind
Spells sets
Observation
Gold
Barbarian
+2
-2
0
cannot wear armor (defence = 2)
350
Warrior
0
0
0

470
Wizard
-2
+2
3
cannot wear armor (defence = 2)
100
Ranger
0
0
1

600
Bowman
0
0
0
can equip range weapons
300

1-3 Equipment


Finally buy equipment with the gold granted in the previous table

1-3-1 Weapons


Item
Attack
Observation
Price
Two-handed Staff
1
cannot equip shield
100
Dagger
1

150
Sword
2

150
Spear 2
Can be thrown (range 5pts)
150
Axe 2
150
Two-handed sword
3
cannot equip shield
350
Two-handed axe
4
cannot equip shield
400
Bow
2 (range 10 pts)
cannot equip shield
200
Longbow
2 (range 15 pts)
cannot equip shield
250
Crossbow
3 (range 10 pts)
cannot equip shield
cannot move and shoot the same turn
350

1-3-2 Armor


Item
Defence
Observation
Price
Leather armor
1

200
Chainmail
2

450
Full Plate armor
3
-2 movement points
850
Shield
+1
only with one handed weapons
100
Helmet
+1

120

1-4 Examples :

The Barbarian

as a Human he starts with the following characteristics:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
7
-
-
6
4
0
-

as a Barbarian he gains 2 body points, loses 2 Mind points and has 2 defence points:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
7
-
2
8
2
0
-

finally as he is only wearing a two-handed sword, he gains 3 attack points:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
7
3
2
8
2
0
Two-handed sword

The Wizard

as a Human he starts with the following characteristics:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
7
-
-
6
4
0
-

as a Wizard, he loses 2 Body points but earns 2 Mind points and can learn 3 spell sets and has 2 defence points
Movement
Attack
Defence
Body
Mind
Spells
Equipment
7
-
2
4
6
3
-

finally his two-handed staff grants him 1 attack point:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
7
1
2
4
4
3
Staff

The Dwarf

as a Dwarf he starts with the following stats:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
5
-
-
6
4
0
-

as a Warrior his characteristics are not modified, but as he is equipped with a leather armour, a helmet and an axe, he wins 2 points in Attack and Defence:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
5
2
2
6
4
0
Axe
Chainmail

The Elf

as an Elf he starts with the following characteristics:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
9
-
-
6
4
1
-
as a Ranger, he gains 1 spell set:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
9
-
-
6
4
1
-
finally he is wearing a chain mail and a sword he earns 2 Defence points and 2 Attack points:
Movement
Attack
Defence
Body
Mind
Spells
Equipment
9
2
2
6
4
1
Chain mail
Sword

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